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(+2)

I think there is a good idea with the spooky library setting.  Unfortunately the control scheme and UI are unintuitive and the "monster" trapped me against a wall where I couldn't move.  Thought it would kill me on contact but it's just an obstacle.  I would also move the "run" to shift if you're using the WASD control, since not everyone will have a Mouse Button 5.  I'd like to see a future build of this and try it again!

(+2)

Unfortunately, whatever trick you tried to do with the lighting is making the game almost unplayable, which is a shame because you have some great designs here

Sorry about that, I'm the game's level designer/environment artist. It's UE5's default post processing effect and I didn't know my way around the engine well enough to fix it since I was also juggling a lot of other things as well.