I think there is a good idea with the spooky library setting. Unfortunately the control scheme and UI are unintuitive and the "monster" trapped me against a wall where I couldn't move. Thought it would kill me on contact but it's just an obstacle. I would also move the "run" to shift if you're using the WASD control, since not everyone will have a Mouse Button 5. I'd like to see a future build of this and try it again!
Unfortunately, whatever trick you tried to do with the lighting is making the game almost unplayable, which is a shame because you have some great designs here
Sorry about that, I'm the game's level designer/environment artist. It's UE5's default post processing effect and I didn't know my way around the engine well enough to fix it since I was also juggling a lot of other things as well.
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I think there is a good idea with the spooky library setting. Unfortunately the control scheme and UI are unintuitive and the "monster" trapped me against a wall where I couldn't move. Thought it would kill me on contact but it's just an obstacle. I would also move the "run" to shift if you're using the WASD control, since not everyone will have a Mouse Button 5. I'd like to see a future build of this and try it again!
Unfortunately, whatever trick you tried to do with the lighting is making the game almost unplayable, which is a shame because you have some great designs here
Sorry about that, I'm the game's level designer/environment artist. It's UE5's default post processing effect and I didn't know my way around the engine well enough to fix it since I was also juggling a lot of other things as well.